The gameplay bonuses they receive from Chieftain difficulty are cumulative with the bonuses below, so if the player chooses Deity difficulty, the AI will receive 60% of 60% (or 36%) of the normal Unhappiness from its cities and population. The player's chosen difficulty level also affects the AI leaders. * This element is either a holdover from Civilization IV or is never used in the code, so it has no effect on gameplay. The AI plays on Chieftain difficulty and receives all of the appropriate bonuses. Players receive gameplay bonuses that diminish as the chosen difficulty level increases.
24 October 2016 Vanilla and Gods & Kings Player bonuses